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Hello!
It seems that the time between my updates have been gradually getting wider.. I'm happy to say that will no longer be the case! As of the past couple weeks I've been busy trying to wrap things up.
Good news is, I'm going out to go ahead and say that all of my content will be finished, released, and available sometime next month, that's a promise. It's my personal goal to get everything done and released within April, I'm tired of making people wait so long for content that should have been released ages ago.
Right now I'm wrapping up the core assets for the final package of models: "Ponyville Environment Props".
Once this is all complete I will be working to finish up all the miscellaneous loose ends from the other packages. Once that's done, it'll just be a matter of helping Nutrafin get these into the animation, finally completed, and released.
Over the past month I've been trying to stay on top of school but also make progress as well. I did a lot of work on the Sweet Apple Acres package and I've started finalizing the big chunks of work in the Ponyville packages (see screenshots below).
All SAA hill models have two skins, one that is a bright lively green and another that is a dead brownish tan. I have also bodygrouped the trees so that you can toggle whether the tree models appear dead or not. This way you can easily swap between a dead looking SAA (perhaps during fall/winter etc) and the bright lively version just by playing around with the models. I have also included versions of the models (namely the hills) that have been mirrored for more potential uses.
All of the building models are set up to have their plants/bushes bodygrouped so that you can toggle them on and off depending on your preference. (not a huge feature, but could serve useful to someone)
The ground meshes are going to be made in a way that would allow you to create your own layouts and arrangements without making things look weird or being forced to some predefined arrangement for the buildings.
I'll be explaining this more in my next update that will most likely appear later this week.
As always, I'd like to hear what you think! Like I mentioned before, I promise all my content to be finalized and released sometime in April. Thank you for your patience.
Discopears
It seems that the time between my updates have been gradually getting wider.. I'm happy to say that will no longer be the case! As of the past couple weeks I've been busy trying to wrap things up.
Good news is, I'm going out to go ahead and say that all of my content will be finished, released, and available sometime next month, that's a promise. It's my personal goal to get everything done and released within April, I'm tired of making people wait so long for content that should have been released ages ago.
Right now I'm wrapping up the core assets for the final package of models: "Ponyville Environment Props".
Once this is all complete I will be working to finish up all the miscellaneous loose ends from the other packages. Once that's done, it'll just be a matter of helping Nutrafin get these into the animation, finally completed, and released.
What I've Been Doing:
Over the past month I've been trying to stay on top of school but also make progress as well. I did a lot of work on the Sweet Apple Acres package and I've started finalizing the big chunks of work in the Ponyville packages (see screenshots below).
Sweet Apple Acres
The work done on Sweet Apple Acres included getting everything compiled into source and adding some features for Nutrafin and hopefully others.All SAA hill models have two skins, one that is a bright lively green and another that is a dead brownish tan. I have also bodygrouped the trees so that you can toggle whether the tree models appear dead or not. This way you can easily swap between a dead looking SAA (perhaps during fall/winter etc) and the bright lively version just by playing around with the models. I have also included versions of the models (namely the hills) that have been mirrored for more potential uses.
Here is a glance at the content I've been finishing up this past week:
Other Upcoming Content in this Package
For the ponyville package I have a bit more work underway. It will include 8 different background building models (including the ones you see here), some vegetation props, other misc props/decor, and ground meshes.All of the building models are set up to have their plants/bushes bodygrouped so that you can toggle them on and off depending on your preference. (not a huge feature, but could serve useful to someone)
The ground meshes are going to be made in a way that would allow you to create your own layouts and arrangements without making things look weird or being forced to some predefined arrangement for the buildings.
I'll be explaining this more in my next update that will most likely appear later this week.
As always, I'd like to hear what you think! Like I mentioned before, I promise all my content to be finalized and released sometime in April. Thank you for your patience.
Discopears
Discopears' 2015 Year in Review
Where to begin...
This year has no doubt been crazy, from a never ending stream of constant challenges being thrown my way and yet seeming to somehow be one of my most productive. When this year started I found myself having to adjust back to a life I had long hoped to be left behind, enduring the hardships of once again losing my home and belongings as I became homeless a second time.
However, among such hardships I have built some amazing memories and experiences I couldn't be anymore thankful for. I was able to keep myself busy, spend quality time with my brother, graduate from high school, make awesome progress with my artwork a
Ponyville - Explorable (Sketchfab)
Hey there!
I just made a small explorable environment of Ponyville for Sketchfab using my free models from Discopears' MLP Assets Hub and some personal additions made in Blender.
I have all my models on Sketchfab as part of the release but I never actually made a scene with the Ponyville models. Well, here it is! Let me know what you think, had a lot of fun creating the little environment surrounding the area.
PS: I know it's not technically 'accurate', I just wanted to make my own little scene. =)
Check out the others if you haven't seen them already!
Isn't Sketchfab awesome?? Editing and getting my work on there was completely worth t
TTF Release Update - Blender + Source Files
Hi there! Today I'm happy to say that I've just updated the A True, True Friend Animation Assets Release :D
The Blender files have now been released! Took a little longer to get these up than I originally planned because I got preoccupied with some things that came up, but nonetheless here they are. :)
With these files now available you should easily be able to make your own changes, take a closer look at the models, and be far more open to using them without restraint! If you use my assets in something, please let me know because I'd love to see what you made and let you know what I think. Lots of love and labor went into all these assets,
Help and FAQ - TTF Animation Assets
NOTICE: This page is an active project. I will add to this whenever I find something that can help others in making best use of these models in their own projects
If you need help with something that is not here, please feel free to ask in the comments or send me a PM. If a big enough issue, I'll add it to the FAQ below. :)
Do these work in Garry's Mod?
Yes! They should work just fine for posing and making your own scenes there as well. However, they don't have collisions yet so actually playing with them might be kind of lame. I'm currently working on a proper gmod version that will let take all the props and throw them around. I mean, w
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