It seems that the time between my updates have been gradually getting wider.. I'm happy to say that will no longer be the case! As of the past couple weeks I've been busy trying to wrap things up.
Good news is, I'm going out to go ahead and say that all of my content will be finished, released, and available sometime next month, that's a promise. It's my personal goal to get everything done and released within April, I'm tired of making people wait so long for content that should have been released ages ago.
Right now I'm wrapping up the core assets for the final package of models: "Ponyville Environment Props".
Once this is all complete I will be working to finish up all the miscellaneous loose ends from the other packages. Once that's done, it'll just be a matter of helping Nutrafin get these into the animation, finally completed, and released.
What I've Been Doing:
Over the past month I've been trying to stay on top of school but also make progress as well. I did a lot of work on the Sweet Apple Acres package and I've started finalizing the big chunks of work in the Ponyville packages (see screenshots below).
Sweet Apple Acres
The work done on Sweet Apple Acres included getting everything compiled into source and adding some features for Nutrafin and hopefully others.
All SAA hill models have two skins, one that is a bright lively green and another that is a dead brownish tan. I have also bodygrouped the trees so that you can toggle whether the tree models appear dead or not. This way you can easily swap between a dead looking SAA (perhaps during fall/winter etc) and the bright lively version just by playing around with the models. I have also included versions of the models (namely the hills) that have been mirrored for more potential uses.
Here is a glance at the content I've been finishing up this past week:
Other Upcoming Content in this Package
For the ponyville package I have a bit more work underway. It will include 8 different background building models (including the ones you see here), some vegetation props, other misc props/decor, and ground meshes.
All of the building models are set up to have their plants/bushes bodygrouped so that you can toggle them on and off depending on your preference. (not a huge feature, but could serve useful to someone)
The ground meshes are going to be made in a way that would allow you to create your own layouts and arrangements without making things look weird or being forced to some predefined arrangement for the buildings. I'll be explaining this more in my next update that will most likely appear later this week.
As always, I'd like to hear what you think! Like I mentioned before, I promise all my content to be finalized and released sometime in April. Thank you for your patience.