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About Digital Art / Hobbyist Official Beta Tester Lucas18/Male/United States Recent Activity
Deviant for 6 Years
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Statistics 95 Deviations 366 Comments 11,996 Pageviews

Newest Deviations

My latest art submissions. Keep in mind some art in here may have been created at an earlier date then submission (Posting some of my earlier work and whatnot).


Peoples' art that I believe to be positively divine.


discopears's Profile Picture
Artist | Hobbyist | Digital Art
United States

I'm a self-taught 3D Artist, Graphic Designer, and Indie Game Developer.

I create lots of models/mods for the Source Engine, you can find most of my recent work on Steam Workshop and on here.

You can also find my older work on My later work and current projects can be found on my Steam Workshop page.

My Steam profile:… (this link was broken for a while, whoops!)

My Steam Workshop Submissions:…


Journal History

Hi there! Today I'm happy to say that I've just updated the A True, True Friend Animation Assets Release :D

The Blender files have now been released! Took a little longer to get these up than I originally planned because I got preoccupied with some things that came up, but nonetheless here they are. :)

With these files now available you should easily be able to make your own changes, take a closer look at the models, and be far more open to using them without restraint! If you use my assets in something, please let me know because I'd love to see what you made and let you know what I think. Lots of love and labor went into all these assets, I hope that you find them useful. Enjoy!

What's Included

  • .Blend Files - Includes all of the original models that were exported as .SMD files.
  • Textures - All of the textures .png files. (If you really need the gimp file, contact me.)
  • Compiling Files - Current exported SMDs and QC files for compiling to the Source Engine. Everything you need.


Files by discopears

Blender Preview

Blender Preview by discopears

Organized Textures

Files - Textures by discopears

Files - Textures - Close by discopears

Exported UV Maps

Files -  UV Maps by discopears

All Source Files for Compiling (SMD + QC)

Compiling Preview by discopears

How to Download

Need Help? - I'm Here to Assist You! :)

Working with models can be hard, and compiling them for Source.. doubly so! Figuring out how to export and compile models that work properly in the Source Engine can be difficult and sometimes feel impossible. Let's work together to figure it out, leave a comment on the FAQ & Help Page or send me a note. I'll work to add anything that comes up to the FAQ as well.


 Notice a Problem? - Let me know! :)

These files are by no means perfect, I'm sure I goofed somewhere. Big or small, I will try my best to fix the issue and update the files when I can. Don't be afraid to point something out if it's a glaring issue or mistake.

Thanks so much for taking a look! As always, feel free to leave a comment and let me know what you think. :)




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TerraSomniis Featured By Owner Sep 30, 2015  Student General Artist
Your modeling is beautiful, and to offer them publicly? I am genuinely overwhelmed by your generosity! Just think of all the awesome animations these assets have opened the doors for! (Including many of yours as well I'm sure!)
discopears Featured By Owner Oct 1, 2015  Hobbyist Digital Artist
I hope so! I very much look forward to seeing how people use these models now that I've released them all. Thanks! La la la la 
LittleDashiee Featured By Owner Sep 7, 2015  Hobbyist Filmographer
Hello discopear .. another stupid question for you... XD LOL
What SKYDOME / SKY used Nutrafin ? I have not found in your ASSET . At 1:00 I see the white clouds that move.....

What is the name of the file ?

Thanks again and I'm sorry if I ask you so many questions ...
discopears Featured By Owner Edited Sep 8, 2015  Hobbyist Digital Artist
You're asking really good questions actually! Don't worry about asking too many questions, I don't mind.. I'm here to help! :)

I'm surprised no one has asked this yet as its the one major thing I never actually explained lol.. I'm going to work on finishing the FAQ page tonight (I really, really need to do this!) so people have a place to figure these things out a bit better. I didn't create any skys or skydomes for the animation because there were some on workshop already that did the trick. Though that's 1 of a million things I wanted to try and add before the release so things would be easier for people.

For the animation and my renders we used Narry's Skycard & Skydome Pack 

To make them better match the pony skys you can add the $color parameter and play with the color. You can do that by doing the following: Right click on the model in the Animation Set Editor, click Add Override Materials, then right click the model again and select Show in Element Viewer and then Model. Now in the Element Viewer tab, expand materials. The objects materials will then be listed as the green text. Right click the material name (for the skys there are a lot because of all the different skins, so play around and make sure you're doing this for the right one) and hover over Add Attribute and select color. A window will pop up, change the name from "newAttribute" to "$color". Expand the material and you'll see the $color attribute at the bottom. Then under the Data column, you can click on the black rectangle and it will bring up a tool to change the color. This will add a tint of the color of the model's texture with the color you choose.

However I'm going to go ahead and make another workshop submission and update to the .zips that includes my own skys that are easier to use and modify.

Hope that helps! Let me know if any of that was unclear or if you have any other issues or questions. :D
LittleDashiee Featured By Owner Sep 8, 2015  Hobbyist Filmographer
WOW !! Detailed explanation that really ... Okey and thanks again , I try these settings during my animations .

Do you know ? Missing only the town hall , the library of Twilight , and the Castle of Twilight and then we can recreate REALLY entire cartoon.
Do you think it would be possible to put all your work into a single map .bsp ? You could create a Ponyville virtually PERFECT !!
Hey discopears, Do you have any time lapse videos of working on the rooms in blender 3d? I'd love to see how you set up to do the work. I'm here trying to make a cloudsdale rainbow ponds room (you know, the scene where pinkiepie tastes the rainbow? s1 e16 @ 11:12 ~ 12:23 )

I was going to do it in hammer to make a map, but its quite a learning curve there. Are there limits on exported model sizes for sfm models that you know of? 

Do you start small and scale up? Do you build around a pony reference? i'm curious about your work flow so i can learn.
discopears Featured By Owner Sep 6, 2015  Hobbyist Digital Artist
Hey there!

Unfortunately I do not. A lot of the work for this was very off and on when time and motivation was available. I'm definitely considering the idea of creating a blog or series of journal posts that shares some of the things I've learned as working on all this (when I can).

I had the same dilemma when working on my interiors. A map seems like the obvious way, but learning hammer adds a lot more work just to get some scenes made. From the work that me and Nutrafin did, having just models works great, I actually kinda prefer it because its closer to how you'd work on things in a proper 3D/Animation app.

As far as limits go, that's difficult to answer. From what I've found, that can depend on what you're using to compile the models. I'll try to answer some of those other questions in a bit more detail later.
The4thaggie Featured By Owner Sep 5, 2015  Hobbyist Digital Artist
I have no idea how I missed you, but goddamn you are a talented modeler.  Your giant model posts are not only epic in scope, but the quality is some of the best I have seen in the fandom.  Color me pink, and call me impressed.

Do you do any timelapses or whatever?  You have the potential to teach many through showing.  Great talent.  Sorry for the fangasm.
discopears Featured By Owner Sep 6, 2015  Hobbyist Digital Artist
Thanks so much!

Unfortunately I don't have any timelapses, no. A lot of the work for the project was very broken up and off and on when I had the time/motivation (About Me section on the release somewhat explains why).

I did make and save a bunch of WIP renders as I built a lot of the interiors and other models, so maybe those could be useful.

Regardless of that though, I'll definitely consider making some sort of blog and or journal posts that shares how I built some of the models and what I've learned along the way. :)
EpicLPer Featured By Owner Edited Sep 5, 2015  Hobbyist Digital Artist
Yeah, right? This guy is a multi talent!
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